Sim
City 2000
User's
Manual for
Newly
Elected Mayors

*Adapted
from the official Sim City 2000 Users
Manual
Getting
Started .....
Starting a city is a
fairly easy procedure. All you need is:
- Land - The
computer will generate a landscape that should
provide you with plenty of good locations to
build your city. If you do not like the
landscape that the computer generates, start a
new city from the file menu.
- Residential zone
- You need to create an area on the landscape
for the Sims to live.
- Industrial zone -
You need to create an area on the landscape
where the Sims can work.
- Commercial zone -
You need to create and area on the landscape
where the Sims can shop and conduct
business.
- Power plant - You
need to build a power plant that will provide
the city with electricity.
- Power lines - You
need to connect each zone to the power plant so
that the Sims will have electricity when they
move in.
- Roads - You need
to connect the different zones together with
roads so that the Sims can travel between work,
shopping or home.
Care and
Feeding of Your Fledgling City .....
Now that your city
has started to grow, you need to give it some
special attention. Your newly arrived Sims are
going to need and demand many of the following
items:
- More residential,
industrial and commercial zones - Be sure to
provide a mix of light and dense zones to meet
the needs of all your Sims.
- Mixed
transportation - Not only do your Sims need
roads, they will need bus stations, trains,
subways, and airports. Be sure to build stations
for your subways and railways or they will be
useless to the Sims.
- Schools - The
future of your city lies in the young Sims. In
order for them to get a good education, the city
must have a strong school system.
- Police Stations -
The Sims are very concerned with crime. A nearby
police station will go a long way towards
preventing crime in a neighborhood or shopping
center.
- Fire Stations -
Fire is an ever present danger in the city.
Adequate fire coverage will keep your Sims safe
and secure. Fires that do break out can be
swiftly contained.
- Recreational
Facilities- Sims love parks, trees, water and
fun. Give them places where they can play and
relax after a hard day at work. Nearby
recreation facilities will also lead to higher
property values.
- Water System -
Everyone needs water! Beneath the streets of
your city is a complex underground water system
that must be maintained and expanded as your
city grows.
- Airports and
Seaports - As your city grows you will need to
trade the goods that you produce with other Sims
outside of your city. Seaports should be built
first. Later on the Sims will demand an
airport.
- Make connections
- Be sure to run roads or rails to nearby towns
and cities. This will make it easier to trade
and make it easier for other Sims to move into
your city.
Mayoral
Milestones .....
Being the mayor is a
tough job, but there are some rewards. When your
city reaches certain population levels your Sims
will reward their leader with tokens or privileges.
(The rewards show up under the Reward button in the
city toolbox. The button looks like a
temple)
The
Rewards
- 2,000 Sims = You
may build yourself a house
- 10,000 Sims = You
may build a City Hall
- 30,000 Sims = You
are honored in a very special way
- 60,000 Sims = The
military asks you if you want a military
base
- 120,000 Sims =
You may build Arcologies (Huge self-contained
cities within a single building
There are other
rewards at other population levels so keep your eye
on the reward button and be sure to read the
newspaper.
Some
Additional Advice ....
- Watch your
spending - It is very easy to run out of money
early in the simulation because your new city
has so many needs and it generates so little tax
money. Save some money for the
future.
- Read the paper -
Subscribe to at least one newspaper and pay
special attention to the opinion polls. The
polls will tell you what is on the minds of the
Sims and you can then take steps to keep them
happy.
- Plan ahead - Try
to develop a general plan for your city. Leave
plenty of spaces available for roads and rails
so that you do not have to bulldoze zoned areas
that you have already paid for early in the
simulation.
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